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Hordes: Circle Orboros (4)


Battlegroup Box Contents

  • 4 Highly Detailed, Single-colored Plastic Miniatures with Stat Cards
  • Basic Training Tutorial Guide
  • Battle Map & Obstacle Card
  • Introductory Guide
  • HORDES: Primal Rules Digest
  • 18” Ruler
  • 4 Six-sided Dice
  • 10 Fury & 3 Spell Tokens
    Arguably humanity’s most ancient organization, the Circle Orboros predates all the civilizations presently dominating western Immoren. For millennia these powerful mystics have gathered in secret to master the energies of nature and wield that power as a versatile tool and formidable weapon. The entity they call Orboros manifests in raging storms, blazing lightning, roaring thunder, unrelenting floods, and the consuming hunger of wild beasts. Druids of the Circle call on these primal forces and bend them to their will.The Circle Orboros has stepped from the fringes to join battle against enemies who would despoil their sacred sites or whose mere existence defiles Orboros. The druids extend their will through a large group of loosely organized warriors called the Wolves of Orboros as well as through the tribal and bloodthirsty Tharn.

    At the beck and call of the druids and their allies are great beasts of the wilds, including savage warpwolves, powerful satyrs, enraged gorax, and other fierce creatures. These living beasts are joined by great wolds, stone-and-wood constructs brought to life by ancient ritual. Be they flesh and blood or stone and timber, these towering weapons of war stand equal to the warjacks created by the armies of the “civilized” nations.

    TANITH THE FERAL SONG – Fearless, strong, and unrelenting, Tanith the Feral Song has emerged as one of the most efficient enforcers of the Circle Orboros. She excels at those duties requiring extra muscle and a strong stomach. Tanith never leaves an appointed task unfinished, be it striking an encroaching settlement or punishing former allies for acts of betrayal. Her powers stem from the divide between the forces of life and death, and she walks this line with a confidence many find unnerving. She wields the Staff of Fate, a weapon that radiates an aura of unmistakable malice and hunger.

    PUREBLOOD WARPWOLF – Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the white-furred purebloods to cut swathes through the enemies of Orboros with measured ferocity and bone-shattering howls.

    GORAX RAGER – Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery.

    ARGUS – Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.


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PRODUCT LOCATION: Bacolod

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SKU: 875582018176. Categories: , ,

Battlegroup Box Contents

  • 4 Highly Detailed, Single-colored Plastic Miniatures with Stat Cards
  • Basic Training Tutorial Guide
  • Battle Map & Obstacle Card
  • Introductory Guide
  • HORDES: Primal Rules Digest
  • 18” Ruler
  • 4 Six-sided Dice
  • 10 Fury & 3 Spell Tokens Arguably humanity’s most ancient organization, the Circle Orboros predates all the civilizations presently dominating western Immoren. For millennia these powerful mystics have gathered in secret to master the energies of nature and wield that power as a versatile tool and formidable weapon. The entity they call Orboros manifests in raging storms, blazing lightning, roaring thunder, unrelenting floods, and the consuming hunger of wild beasts. Druids of the Circle call on these primal forces and bend them to their will.The Circle Orboros has stepped from the fringes to join battle against enemies who would despoil their sacred sites or whose mere existence defiles Orboros. The druids extend their will through a large group of loosely organized warriors called the Wolves of Orboros as well as through the tribal and bloodthirsty Tharn.At the beck and call of the druids and their allies are great beasts of the wilds, including savage warpwolves, powerful satyrs, enraged gorax, and other fierce creatures. These living beasts are joined by great wolds, stone-and-wood constructs brought to life by ancient ritual. Be they flesh and blood or stone and timber, these towering weapons of war stand equal to the warjacks created by the armies of the “civilized” nations.TANITH THE FERAL SONG - Fearless, strong, and unrelenting, Tanith the Feral Song has emerged as one of the most efficient enforcers of the Circle Orboros. She excels at those duties requiring extra muscle and a strong stomach. Tanith never leaves an appointed task unfinished, be it striking an encroaching settlement or punishing former allies for acts of betrayal. Her powers stem from the divide between the forces of life and death, and she walks this line with a confidence many find unnerving. She wields the Staff of Fate, a weapon that radiates an aura of unmistakable malice and hunger.PUREBLOOD WARPWOLF - Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the white-furred purebloods to cut swathes through the enemies of Orboros with measured ferocity and bone-shattering howls.GORAX RAGER - Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery.ARGUS - Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

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Arcanopolis started to fulfill gamer needs in 2013. Since then we expand our offered product line to give our customers a larger choice for their hobby. If you are serious into gaming, then this is the place to get your Tabletop, Card and Board Games in Bacolod City. The first and largest game store for that kind of games in Bacolod. 2019 the store was extended to Arcanopolis Cafe &  Boardgamery.

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